Pull rates and rarity tiers
A field guide to how a pack is built in PackRip: TCG Card Packs — the nine tiers, the finish that rolls on top of them, why one set can pull a rarity another cannot, and what protects you from a dry streak.
Read the live odds in the app, before you open anything. Tap any pack in the shop and then View Pull Rates & Odds. That screen shows the current rate for every rarity, the current foil chance, and your own live pity counters, one tap from any purchase, as Apple’s App Store Review Guideline 3.1.1 requires.
This page deliberately does not reprint those numbers: rates are tuned on the server and can change without an app update, so a static copy here would eventually disagree with the app.
The nine tiers#
Every card in PackRip belongs to exactly one of nine tiers, listed here in the order the App Store listing names them. Broadly they run from the everyday fillers down to the chase pulls, but the exact standing of the rarest few is a live number rather than a fixed rank — read it in the app.
- Common
- Fills the bulk of a pack
- Uncommon
- Fills the middle slots
- Rare
- The floor of the rare slot
- Holo Rare
- The first holographic treatment
- Holo EX
- The featured chase of a set
- Rare Secret
- Set-specific secret variants
- Shining
- High-contrast metallic finish
- Gold Star
- Top of the standard ladder
- Crystal
- The rarest base pull
The colour swatch beside each tier is decoration: the tier name is what carries the meaning, so the ladder reads correctly with colours unavailable.
Foil is a finish, not a tier#
After a card’s rarity is decided, it gets an independent roll for a foil finish. A foil never replaces the pull you were going to get; it is a separate chance layered on top of it.
- Foils occupy their own slot in your collection, so a normal copy and a foil copy are both worth owning.
- They carry a brighter shimmer and an animated border.
- They sell for more than the base card.
- The foil chance rises with rarity, and the current per-rarity chance is shown in the in-app Pull Rates screen.
- Foil finish
- Rolled per card, independently of rarity
Eligible rarities depend on the set#
Not every set can pull every tier. A set’s eligible rarities come from what that set actually printed, so a tier that simply does not exist in a set will never appear in its packs no matter how many you open. When you open the pull-rate screen from inside a specific pack, the rates you see are the rates for that set.
Pity guarantees#
PackRip counts how many packs you have opened without pulling each protected rarity. Cross the threshold for one of them and the next pack is forced to roll it. Pity is purely protective: it never lowers your odds and never costs anything.
Not every tier is protected, and the thresholds are server-tuned. Your live counter for each protected rarity is shown in the in-app Pull Rates screen under Pity — Guaranteed Pulls, which is the only place those numbers are guaranteed to be current.
Hunt Packs#
A Hunt Pack targets one specific card you are missing. Heart a card to add it to your wishlist, then spend coins on a Hunt Pack and that card gets a boosted chance of appearing.
The boost is large for the common tiers and much smaller for the chase tiers, and it does not slide evenly down the ladder — a couple of the rarest tiers sit close together. A chase-tier hunt is a much longer shot than a Common hunt. Check the exact chance for the card you are targeting in the app before you spend coins on a hunt.
Why the app is the authority#
The in-app Pull Rates screen renders from the same live configuration the pack generator reads, so there is no second copy of the numbers to drift out of sync. If anything here ever appears to contradict the app, the app is right.
What rarity does not do#
- It does not gate gameplay. There are no battles, so a Crystal never beats a Common.
- It does not gate set completion. Duplicates can be scrapped into shards in the Forge and crafted into the card you are missing.
- It is not tradeable. Cards and coins have no cash value and cannot be transferred, sold or cashed out.
Rarity here is what it was when packs came in cardboard: a reason to open one more.