Tear-and-reveal flow
Tap to tear the foil. Swipe through cards one at a time, or jump to the grid summary. Real haptics on every reveal.
A pack-opening simulator for collectors, not a card game. Every creature is hand-prompted from public-domain world mythology and rendered as a painterly oil-style holo. No accounts, no PvP, no ads — just the rip, the reveal, and the chase.
Olympus and Asgard ship in the launch build. Eight more pantheons unlock as you level up — pushed live without an app update once they're ready.
The opening loop, dialed in for iPhone. Single-purpose, lovingly small.
Tap to tear the foil. Swipe through cards one at a time, or jump to the grid summary. Real haptics on every reveal.
3D card tilt, rarity-driven shimmer, Crystal foils — all rendered live in SwiftUI. No Lottie, no canned video.
Target a specific card with rarity-weighted odds (8%–60%). Empty your wishlist on your terms.
Sell duplicates, buy Basic / Premium / Hunt packs. Daily streak rewards and per-level coin grants.
Permanent perks tied to milestones — better sell rate, pack discounts, pull-rate boosts. Stack them as you climb.
Bronze, Silver, Gold and Rainbow tiers across collection, luck, and progression metrics.
Themed rotating goals with XP and coin rewards. Pantheon-specific quests as new sets unlock.
Eight filters, four sort modes, search, and "hunt from missing" — straight from any empty slot.
Device-UUID auth + JWT. Restore on a new iPhone with one tap. No login, no email, no PvP.
Pull rates are disclosed in-app before any purchase. Numbers shown here reflect the launch tuning and stay live-tunable from the server.
Click any image to enlarge.
Free to download. The first daily packs are on the house — no signup, no ads, no PvP.
Download on the App Store