Rarity tiers & pull rates
Every rarity in PackRip: Mythos with the launch-tuning odds. The same numbers are surfaced one tap from any in-app purchase, in compliance with Apple App Store Review Guideline 3.1.1.
The seven tiers, plus a God Pack
| Tier | Pull rate | Holo / foil | Notes |
|---|---|---|---|
| Common · Uncommon · Rare | filler | — | Three filler tiers that fill the early slots in any pack. Holo-free, but solid for set completion. |
| Holo Rare | ~28% | Standard holo | The first true foil tier. Where the rip starts to feel worth it. |
| Holo EX | ~16.7% | EX foil | Reserved for major deities and apex creatures (~1 in 6 packs). |
| Shining | ~2% | Shining | High-contrast metallic finish. |
| Gold Star | ~2.8% | Gold Star | Top tier of the standard holo set, evokes the original Gold Star pull culture. |
| Crystal | ~1% | Crystal | Translucent rainbow shimmer. The chase tier for casual packs. |
| Secret | ~5% | Secret holo | Set-specific secret variants tied to the pantheon's flagship deity. |
| God Pack | ~1 in 500 | All slots upgraded | Not purchased — randomly rolled. The whole slot board upgrades to top-tier reveals. |
Hunt pack injection rates
Hunt packs let you target a specific missing card. The hunt-rate is the chance that a Hunt-pack open contains the card you targeted, by rarity:
| Target rarity | Hunt injection rate |
|---|---|
| Common · Uncommon · Rare | 60% |
| Holo Rare | 50% |
| Holo EX | 40% |
| Secret (Rare Secret) | 30% |
| Shining | 15% |
| Crystal | 10% |
| Gold Star | 8% |
| Energy | 60% |
Premium pack reweighting
Premium packs guarantee one upper-tier slot. There's a 5% chance that guaranteed slot upgrades from Holo to Secret. The remaining slots roll the standard distribution above.
Why disclosure matters
Apple's App Store Review Guideline 3.1.1 requires loot-box-style mechanisms to disclose odds before any purchase. PackRip's PullRatesSheet renders this table at runtime and is reachable from every pack purchase screen. Numbers stay in sync with the live config because the sheet reads from the same active* globals that the pack generator uses — there's no risk of marketing copy diverging from gameplay reality.
What rarity does not do here
- It does not gate gameplay. There are no battles where a Crystal beats a Common.
- It does not gate set completion. Every rarity is reachable on the free track with daily packs and patience.
- It is not tradeable for cash, crypto, or any other transferable asset.
Rarity is exactly what it was when packs came in cardboard: a reason to keep ripping.